35 research outputs found

    Exploring the Front Touch Interface for Virtual Reality Headsets

    Full text link
    In this paper, we propose a new interface for virtual reality headset: a touchpad in front of the headset. To demonstrate the feasibility of the front touch interface, we built a prototype device, explored VR UI design space expansion, and performed various user studies. We started with preliminary tests to see how intuitively and accurately people can interact with the front touchpad. Then, we further experimented various user interfaces such as a binary selection, a typical menu layout, and a keyboard. Two-Finger and Drag-n-Tap were also explored to find the appropriate selection technique. As a low-cost, light-weight, and in low power budget technology, a touch sensor can make an ideal interface for mobile headset. Also, front touch area can be large enough to allow wide range of interaction types such as multi-finger interactions. With this novel front touch interface, we paved a way to new virtual reality interaction methods

    Representing Information Collections for Visual Cognition

    Get PDF
    The importance of digital information collections is growing. Collections are typically represented with text-only, in a linear list format, which turns out to be a weak representation for cognition. We learned this from empirical research in cognitive psychology, and by conducting a study to develop an understanding of current practices and resulting breakdowns in human experiences of building and utilizing collections. Because of limited human attention and memory, participants had trouble finding specific elements in their collections, resulting in low levels of collection utilization. To address these issues, this research develops new collection representations for visual cognition. First, we present the image+text surrogate, a concise representation for a document, or portion thereof, which is easy to understand and think about. An information extraction algorithm is developed to automatically transform a document into a small set of image+text surrogates. After refinement, the average accuracy performance of the algorithm was 90%. Then, we introduce the composition space to represent collections, which helps people connect elements visually in a spatial format. To ensure diverse information from multiple sources to be presented evenly in the composition space, we developed a new control structure, the ResultDis- tributor. A user study has demonstrated that the participants were able to browse more diverse information using the ResultDistributor-enhanced composition space. Participants also found it easier and more entertaining to browse information in this representation. This research is applicable to represent the information resources in contexts such as search engines or digital libraries. The better representation will enhance the cognitive efficacy and enjoyment of people’s everyday tasks of information searching, browsing, collecting, and discovering

    Visual Arrangements of Bar Charts Influence Comparisons in Viewer Takeaways

    Get PDF

    PersonaSAGE: A Multi-Persona Graph Neural Network

    Full text link
    Graph Neural Networks (GNNs) have become increasingly important in recent years due to their state-of-the-art performance on many important downstream applications. Existing GNNs have mostly focused on learning a single node representation, despite that a node often exhibits polysemous behavior in different contexts. In this work, we develop a persona-based graph neural network framework called PersonaSAGE that learns multiple persona-based embeddings for each node in the graph. Such disentangled representations are more interpretable and useful than a single embedding. Furthermore, PersonaSAGE learns the appropriate set of persona embeddings for each node in the graph, and every node can have a different number of assigned persona embeddings. The framework is flexible enough and the general design helps in the wide applicability of the learned embeddings to suit the domain. We utilize publicly available benchmark datasets to evaluate our approach and against a variety of baselines. The experiments demonstrate the effectiveness of PersonaSAGE for a variety of important tasks including link prediction where we achieve an average gain of 15% while remaining competitive for node classification. Finally, we also demonstrate the utility of PersonaSAGE with a case study for personalized recommendation of different entity types in a data management platform.Comment: 10 pages, 6 figures, 7 table

    ARShopping: In-Store Shopping Decision Support Through Augmented Reality and Immersive Visualization

    Full text link
    Online shopping gives customers boundless options to choose from, backed by extensive product details and customer reviews, all from the comfort of home; yet, no amount of detailed, online information can outweigh the instant gratification and hands-on understanding of a product that is provided by physical stores. However, making purchasing decisions in physical stores can be challenging due to a large number of similar alternatives and limited accessibility of the relevant product information (e.g., features, ratings, and reviews). In this work, we present ARShopping: a web-based prototype to visually communicate detailed product information from an online setting on portable smart devices (e.g., phones, tablets, glasses), within the physical space at the point of purchase. This prototype uses augmented reality (AR) to identify products and display detailed information to help consumers make purchasing decisions that fulfill their needs while decreasing the decision-making time. In particular, we use a data fusion algorithm to improve the precision of the product detection; we then integrate AR visualizations into the scene to facilitate comparisons across multiple products and features. We designed our prototype based on interviews with 14 participants to better understand the utility and ease of use of the prototype.Comment: VIS 2022 Short Paper; 5 page
    corecore